My Story

I’m a creator who loves 90’s music, baking, jigsaw puzzles, and all things design. I’ve always had a passion for all things creative from cooking to knitting to wood sculptures. I’ve spent the last few years working as a structural engineer in the design and rehabilitation of buildings, after obtaining a bachelors and masters degree in civil engineering from Cornell University and Columbia University, respectively.

With my engineering background, I have unique experience with the design process, working with architects and contractors to build structures from the ground up, similar to UX designers collaborating with developers and UI designers to bring a product to life. My process involves leveraging my knowledge of complex building analyses and construction with design thinking to build the best experiences possible.

My transition into design is inspired by my desire to live a life of curiosity, discovery, and innovation. I love design because it’s a never ending path of endless inspiration and creation; and I am committed to creating unique, yet intuitive, and impactful designs.

As someone who is deeply passionate about diversity and inclusion, I am also committed to creating designs that prioritize perspectives often forgotten and overlooked.

Experience

2023 - Present
seismic
Product Designer
  • Leading the design of a global variables feature that allows users to easily create customizable content templates for their teams
  • Collaborating with PMs, developers, and other stakeholders to create optimized solutions
  • Created complex interactive prototypes in Figma to illustrate user flows
  • Designed a customer feedback pattern used across the web platform
  • Created a data visualization library along with guidelines to streamline adoption of consistent data visualization patterns across the web platform
2021 - 2022
Apollo Graph QL
Product Designer
  • Independently led and executed the design process of a dashboard and two landing pages to provide metrics and insights to usersCreated low to high fidelity wireframes and interactive prototypes using Figma
  • Created low to high fidelity wireframes and interactive prototypes using Figma
  • Conducted usability tests for new features using interactive prototypes
  • Led the reorganization of the design system including defining guidelines, adding variants to component library and adding layouts to streamline design process
  • Led the reorganization of the design system including defining guidelines, adding variants to component library and adding layouts to streamline design process
2020 - 2020
Pickups technologies
UX Designer (Contract)
  • Facilitated stakeholder meetings to develop UX strategy
  • Conducted user interviews and a competitive analysis for exploratory research
  • Created low-high fidelity wireframes and an interactive prototype for a mobile application as an MVP
  • Conducted iterations of usability testing using interactive prototypes and analyzed data to assess usability and improve designs
2018 - 2020
simpson gumpertz & heger
Associate Project Consultant
  • Coordinated projects and collaborated with multiple disciplines including architects and contractors
  • Performed structural analyses using finite element analysis programs
  • Created 3D drawings and 2D plans
  • Conducted surveys and inspections of existing and newly constructed buildings